8-bit/16-bit/32-bit Renders of Sonic Sprite Art

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And one of the 96x96 for Zone 08: Oil Ocean - Hub Map (Custom).
I just decided to use the Game Gear palette for this one to hit GBA palette. You'll see what looks similar to Ocean Base's hub map.

Edit: Made a decor chunk for the hub map.
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Although, yes, it won't be appearing similar to the Ocean Base Zone map, as the decor chunks have their own palette.

Edit 2:

Made (actually recolored some of Sunset Hill's hub map chunks, to the Oil Ocean Custom Hub palette, and I will be making a mockup of the UI, ready for a frame mockup, and another one, as if it were like in-game.)
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Not sure of what else to make. I am always busy, but OH YEAH, imagine if Groudon was in Godzilla: Domination? I'm gonna imagine that he'll have the similar Rage Attacks to Godzilla. Yeah, Groudon looks a bit like Godzilla, but the size is 100% similar. Here's how the Level Rage attacks will go, as similar to Godzilla's Rage Attackset:

  • Level 1 Rage - Groudon fires his Solar Beam towards the ground, at a 45-degree angle. He cannot be damaged while performing this attack.
  • Level 2 Rage - Groudon leaps into the air, curls into a ball and slams into his opponent with a Iron Tail attack.
  • Level 3 Rage - Groudon uses Leech Seed and steals some of the opponent's health, regaining health.
And yeah, for his Godzilla: Domination! sprites, I'd have to make him match the game's style, instead of using Pokémon RSE sprites of Groudon. It'll be hard, anyway.
 
Pausing rips for Godzilla: Domination! at the moment, right now.

I've gotta think of some more Sonic stuff at the moment. I'm still a very huge Godzilla fan, and I will never quit being one.
 
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A few fanmade aspect ratio enhanced frames, from Sonic Advance 3, which shows more of the screen, and yes, this is a mix between enhanced 16:9, and 2.33:.

NOTICE: They are not real! They were made to be intended as a mockup.
 
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