8-bit/16-bit/32-bit Renders of Sonic Sprite Art

SpaceGodzilla is based off of Godzilla, but he has crystalline features, such as crystals on his shoulders. He also can fly without using his atomic breath. And, SpaceGodzilla has orange glowing eyes, a patch of reddish-purple on his abdominal area, and his teeth are yellow. That's why my custom sprite for SpaceGodzilla, if he was in Godzilla: Domination, would be nice to see in game.

And, I fixed his custom sprites. Now his reddish-purple patch is showing across near his neck. And his sprite is based on the american Godzilla, but had to recolor this for a Heisei-like SpaceGodzilla.
1737993568220.png1737993585854.png
 
1738005722261.png

Just as expected! SpaceGodzilla has difficulty walking, so I added a flight sprite for him. In that case, if you didn't know, the sprite was retraced from Godzilla's 2nd frame of the jump animation, when he is in mid-air, and it's for a few seconds, before landing down.
 
SpaceGodzilla's sprites like, are a bit easy for me, so I'd say, 10 minutes.

If it's Flight Form, then around 120 minutes (2 hours), because I'd screw around and try to get the crystals in Flight Mode to match perfectly to the design.
 
And if I make Gigan a custom spritesheet for him, then Gigan's Custom Mode select icon would have a borderline color of turquoise. And if Godzilla: Domination! had more levels, then I'd bet, there would BE up to 8 players, and if you get K.O'd, by another player/opponent, you'd have to spectate until the last opponent standing remains and wins, then the 7 K.O'd players would all get text on the screen, saying, "YOU LOSE". More concepts I have for myself to make are: Adding in Anguirus, next, Hedorah (It'd be possible unless if I do the Combat form first, then flying last), next, Destoroyah, Biollante, and more. (Only Godzilla related kaijus).

And speaking of GBA games, I MIGHT, in fact, make more levels for Dragon Ball: Advanced Adventure, and more playable characters, such as Son Gohan (Child), Son Goku (Adult), Son Goten (Child). The entire Dragon Ball roster would be added in, and even if there was DBZ battles to take place, too, then I'd say, Goku vs. Majin Buu, at the last level of the game if the game was extended, to include a DBZ storyline. More concepts like, Broly (Base Form), so I'd say, Broly in his base form, would possibly be scrapped, and I would only make a very few sprites for Broly in his base form, and make his Legendary Super Saiyan form playable completely, instead. Piccolo Jr. would be cool, as well.
 
I see. I've beat Dragon Ball: Advanced Adventure on a emulator. 10/10, classic DB vibes.

Godzilla: Domination is going GOOD so far for me, in the sprite rip process.
 
One of Rodan's sprites. I'm gonna swap this around with Ghidorah's "orange" palette, and then I'll get the sense-making palettes, of how they're supposed to be colored, in game.
1738013155115.png

Update: Got the results.
1738014012755.png
Now that King Ghidorah looks LIKE how he's supposed to look like in the Godzilla films, he has regained his golden-like scales.
 
Last edited:
Thanks, Squidward1999. I also do like your PFP, if I say. Squidward's face is always so iconic, when he's bored.
 
Plus, some unused SA3 music track. It is the same track as Sunset Hill Act 2, except there's no bass, uncovering the true usage of sound instruments/samples. Fact is, that Sunset Hill's music doesn't LOOP way good, unlike Route 99 Act 1.
Sunset Hill Act 2 (No Bass, Unused)

Speaking of Sunset Hill, I'll make a 16-bit sprite-sheet for that zone. Chunks will be 128x128, and the tiles will be 8x8, and for 16x16, the tiles as well.
 
Some 16-bit tiles have made their way. Those look similar, except that the Uekawa style of the stage is not there, and is replaced with a similar-looking 16-bit Encore GHZ palette.
1738081102540.png1738081107564.png1738081115427.png
These are the ones I made so far. Now, I've gotta focus on Godzilla: Domination sprite rips, and plus, make custom player sprites. I'm gonna do Gigan, because I'm not emulating the game yet. Gigan's palette is gonna be his Showa palette, and his sprites will have his Showa design, as well.
 
Last edited:
In that case, lemme do something. I might be tinkering around with custom sprites, so yeah, I will be doing sorts like that.

Lists of kaijus I'll add as customs into Godzilla: Domination:

Gigan (Confirmed, but at a future date, I'll do this one)
SpaceGodzilla (WIP, I'm doing this one, in Godzilla's spritesheet)
Biollante (Confirmed, but at a future date, like I said with Gigan)
Gamera (Confirmed, some point in February or March)
Showa Godzilla (This might be done, using the un-scarred Godzilla as a base, and making his dorsal fins black in the middle, and white on the borders, and making him still the same size as Millennium era Godzilla)
Anguirus (Some point in March, if I have time)
More to be confirmed as well (Orga, Gyaos, Ebirah, etc.)

There's my list of kaijus I am gonna be making as customs for Godzilla: Domination. I'd love to see the game with more stages as well, so I will create more stages, and their custom BGs. Some maps will take place at daytime, some will take place at night, and some will take place at dawn, even at dusk.
 
I've also got custom Sonic Advance 3 sprites to make, such as the Player Select sprites for out-of-Sonic series characters, such as Godzilla and Rodan, from Godzilla. Goku and Vegeta from Dragon Ball. Imagine if that happened in a mod?
 
A good question, Triple P. :D

Yes, I have played Sonic Advance 3 and Sonic Advance 2. Those games are great.
And yes, unlocking Cream in Cyber Track Act 3 was a challenge, with Sonic as the leader. My favourite team combos are; Sonic & Tails, Tails & Knuckles, Knuckles & Tails, Amy & Sonic (This one's pretty funny, by the sprite of Sonic sweating a tear, as Amy links onto Sonic's arm), and Sonic, Tails, Knuckles or Cream and Amy. The Amy as a partner combo will give the leader a cool hammer. My favourite hammer design is Knuckles' hammer design. It's the most coolest one I've seen.

In Sonic Advance 2, unlocking Tails at Music Plant Act Boss was a tricky one. I have to at least time my jumps when I do so.
 
And by the way, yes, of course, I'm still thinking about SA3 custom sprites.

Imagine if the original Sonic zones have gotten hub sprites for their respective zones?

Oil Ocean's hub sky palette would be the same palette as the original BG, except GBA-ified and it is the hub skies for Oil Ocean, in the act select hub for Oil Ocean's custom hub map.

This is what it'd look like, as according to my palette picturing:
1738359114989.png
 
Back
Top